Universal Ribbon Script for Maya 2.0
🎀 Ribbon Nacho v2.0 – Ultimate Ribbon Rig Tool for Maya
Supercharge your rigging workflow in Autodesk Maya with Ribbon Nacho, a powerful, fully customizable ribbon rig generator designed for both film-quality rigs and game-ready exports. Whether you’re building spines, tails, ropes, or anything bendy—this tool handles it all, clean and fast.
💡 What is it?
Ribbon Nacho is a professional-grade Python tool for Maya that lets you generate ribbons on NURBS curves with controller-based deformation, advanced FK/IK support, and optional deformers—all wrapped in a sleek, drag-and-drop UI.
🚀 What’s New in Version 2.0?
✅ Redesigned architecture with better performance
✅ IK & FK mode support, with a secondary IK macro ribbon system
✅ Add Twist, Sine, Roll, and Volume deformers in one click
✅ Mirror and reverse your ribbon with built-in utilities
✅ Easy drag-and-drop installer UI
✅ Compatible with Maya 2020–2026 (Python 2 & 3)
🛠 Key Features
- Generate ribbons from scratch or curves
- Add custom-shaped, color-coded controllers
- Auto-generate hierarchy, constraints, and blendshapes
- Supports both prefix and suffix naming conventions
- Game Engine Export Mode (bake → clean → go)
- All options editable via a responsive UI (built with Qt)
🎮 Game-Ready Export
Easily prep your ribbon rigs for Unity, Unreal, or any custom engine:
- Bake animation
- Delete constraints and extras
- Export clean skeleton
📦 What’s Included?
- Ribbon Nacho v2.0 tool (Python scripts + full UI)
- Drag-and-Drop Installer for Maya
- Sample icons + default config
- README + Installation Instructions
🧠 Requirements
- Autodesk Maya 2020 or newer
- Windows/Mac
- Python 2.7 or Python 3.x (auto-detected)
👋 About the Creator
Hi! I'm Ignacio Zorrilla, a character TD & pipeline dev building tools that speed up workflows without sacrificing flexibility. Questions? Bugs? Feature ideas?
📩 Contact: izbarbera94@gmail.com
🎁 BONUS: Lifetime Updates Included
Buy once — get future updates for free.
Universal Ribbon Script for maya.